At least one participant must finish the event or the bet is considered void. If all participants are disqualified or otherwise excluded, bets are void. If both participants in a head-to-head achieve the same result, and no draw odds are offered, then bets will be void. In cases with three or more participants, where two participants or more achieve the same result, then the Dead Heat rule will apply.
Handicap markets If the scores are level after the handicap has been accounted for and no odds have been offered for a handicap draw, then bets will be void. Cards For all markets relating to cards, the following rules apply: A yellow card counts as one card A red card counts as two cards Second yellow cards are ignored; therefore a maximum of three cards can be awarded per player All markets relating to cards are for 90 minutes only, so any cards shown in extra-time do not count for settlement purposes.
Cards cancelled by the referee during the match, cards shown to any non-playing staff or non-active players and cards shown before kick-off or after the final whistle do not count. Cards shown during the half-time interval count towards second half and full-time markets.
Bets on players to be carded or sent off will be void if the player does not take part in the match. Corner Betting Corners awarded but not taken will not count for settling purposes. For example - a corner awarded but not taken before the referee blows for full time will not count. If a referee orders a corner to be retaken this will only count once.
Corners awarded in Extra Time do not count for settlement purposes. Team A -0, Team A -1, Team A -2 These are written as whole numbers with the handicap being applied to the result at the end of the match. A handicap draw here would result in a push with all stakes being returned.
Half Ball e. Team A The handicap is added to the result at the end of the match. Split Ball e. Half of your stake will go on the whole ball handicap and half will go on the half ball. A handicap draw on any part of your stake here would result in a push for that part of the stake. Aggregate Markets Aggregate Correct Score and Aggregate Handicap are settled on the combined score of the first and second leg of a cup tie.
Extra Time and away goals have no bearing on the aggregate score for settlement purposes. For example: if Bayern Munich played Juventus in a two-legged tie, and the first leg finished to Bayern Munich with Bayern Munich home in the first leg and the second leg finished to Juventus with Juventus home in the second leg the aggregate score of the tie would be Also, would be the winning aggregate correct score in this scenario.
Goalscorer Match Bet Both players must start for the bet to stand. If either player does not start then all bets are void. In a 2-way market all bets are void should the outcome be a Tie. Match Player Specials The named player must play any part in the match for the bet to have action. If the player does not play any part, then all bets are void.
This includes: Player to score a header Player to score a free-kick Player to hit the woodwork Player s to be booked Player to score from outside the box Player Total Passes A pass is defined as any intentional ball played from one player to another.
Passes include open play passes, goal kicks, corners, and free-kicks played as a pass, but exclude crosses, keeper throws, and throw-ins. Bets will be voided if the player does not play any part in the match. All bets will be settled in accordance with official data provided by Opta. Player Total Tackles A tackle is defined as where a player connects with the ball in a challenge on the ground where he successfully takes the ball away from the player in possession.
The tackled player must clearly be in possession of the ball before the tackle is made for it to count. When a player cuts out a pass this does not count as a tackle, this is denoted as an interception. Player Total Shots A shot is defined as any clear attempt by a player to score on the opponent's goal, inclusive of all attempts that are denoted as on target, off target or blocked. Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper, or one that is stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal last-line block.
Shots that directly hit the frame of the goal will not count as Shots on Target, unless the ball subsequently goes into the net, resulting in a goal. Shots blocked by another player, who is not the last man, will not count as Shots on Target. Player Total Shots Outside Box A shot outside the box is defined as any shot where the position of the ball is located outside the penalty area when the shot is taken.
Any event happening on a line will be considered inside that area. For example, a shot on the penalty area line will count as being inside the box. Player Total Crosses A cross is defined as any intentional ball played from a wide position intending to reach a team-mate in a specific area in front of the goal. Player Total Offsides An offside is awarded to the player deemed to be in an offside position where a free-kick is awarded.
If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside. Player Total Goals Inside Box A goal inside the box is defined as any goal given to a player where the location of the ball when the shot is taken is inside the penalty area. Any shot taken on the penalty area line will count as being inside the box. Player Total Goals Outside Box A goal outside the box is defined as any goal given to a player where the location of the ball when the shot is taken is outside the penalty area.
Any shot taken on the penalty area line will be denoted as being inside the box, and therefore will not count. Player Shots Woodwork Any attempt on goal which hits the frame of the goal will count towards this market, with the exception of those which hit the frame of the goal before going into the net and therefore count as goals.
Any shot that hits the frame multiple times e. Hitting the woodwork will only count for the attacking team and hence, the player who performed the last action , even when the ball hits the frame coming from a defensive back pass. Anytime Goalscorer Doubles Both players must start for the bet to have action.
Time Interval Markets In some matches we offer markets on events occurring within a certain time period, e. Time of First Goal. For clarity, the first minute of the game is from to , the eleventh minute is from to , etc. For a bet on a goal to be scored between minute 21 and minute 30 to be a winner, a goal would have to be scored between and on the match clock.
Once again, Minnesota failed to reward bettors, outscoring Buffalo just in the final two quarters. Bettors did not Vike That. First, for anybody unfamiliar with the concept of second-half 2H betting, it is simple: Whenever a game goes into halftime, oddsmakers will post lines for the second half of the game. This solely reflects the points scored in the second half, not the final score.
While it has not been profitable to wager on all second-half dogs, there has been value betting teams getting seven or more points. It is difficult to cover a big spread in the NFL, especially when a team only has two quarters to accomplish the feat. Winning Big at Halftime A popular belief among casual bettors is that teams that struggle in the first half are likely to make the necessary halftime adjustments to get back in the game, and teams winning big are likely to regress.
However, our data shows that teams winning after two quarters keep on winning.

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