The ghost would take half damage. I see nothing in the rules that prevents an incorporeal creature's supernatural ability working on normal creatures. Even if it normally didn't, this seems like a reasonable variant ghost ability to replace one of the ghost dragon's other options. Nov 11, , pm A ghost dragon's breath weapon should affect creatures normally. That's pretty awesome, also, so that's another plus in that category. Since ghosts retain things like supernatural abilities and spellcasting, this DOES mean that ghosts made out of things with those abilities are naturally more powerful and more versatile than ghosts made from things like fighters or animals or other monsters that have no actual magical powers.
That's fine. It's perfectly okay for some monsters to be better suited to take advantage of any one template than other monsters. Nov 11, , pm James Jacobs wrote: A ghost dragon's breath weapon should affect creatures normally. I just had a DM-gasm! Nov 12, , am Just to clarify the above: A ghost is an incorporeal creature, not an ethereal creature. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table on page A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, it gains ability score increases according to its age category, as indicated on the Dragon Ability Scores table.
Breath Weapon: Each dragon has a breath weapon see Combat below that deals a base amount of damage. Combat The Dragon Attacks and Speeds table on page 87 lists the attacks a dragon can make and the damage each deals a dash indicates a dragon of that size lacks that attack. Dragons gain other abilities when they reach specific age categories.
Wings: The dragon can slam foes with its wings, even when flying. Tail Slap: The dragon can slap one foe each round with its tail. Crush Ex : A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Tail Sweep Ex : This allows a Gargantuan or larger dragon to sweep with its tail as a standard action.
Creatures within the swept area are affected if they were four or more size categories smaller than the dragon. Breath Weapon Su : Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it has more than one breath weapon.

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One of the many families of true dragons, the following group of five includes distantly related creatures that either live in the far-flung corners of the Esoteric Planes or deal with obscure matters on the Material Plane.
These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table on page A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, it gains ability score increases according to its age category, as indicated on the Dragon Ability Scores table.
Breath Weapon: Each dragon has a breath weapon see Combat below that deals a base amount of damage. Combat The Dragon Attacks and Speeds table on page 87 lists the attacks a dragon can make and the damage each deals a dash indicates a dragon of that size lacks that attack. Dragons gain other abilities when they reach specific age categories.
Wings: The dragon can slam foes with its wings, even when flying. Tail Slap: The dragon can slap one foe each round with its tail. Crush Ex : A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Tail Sweep Ex : This allows a Gargantuan or larger dragon to sweep with its tail as a standard action.
Creatures within the swept area are affected if they were four or more size categories smaller than the dragon. Breath Weapon Su : Using a breath weapon is a standard action. For the duration of the power, you are in the Ethereal Plane, which overlaps the Material Plane.
When the power expires, you return to material existence. An ethereal creature is invisible , insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet. Force effects and abjurations affect an ethereal creature normally.
Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.
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